EARTH
1Masked Chopper
ATK:
100
DEF:
100
View:
2724
If this card destroys an opponent's monster by battle, inflict 2000 damage to your opponent.
Masked Chopper — Power Evaluation
Final Score: 35 ± 5 · Confidence: Medium
- Intrinsic: 37 · Deck: 35 · Meta: provisional
- Primary role: Material body · Secondary: Utility
Why it scores here
Masked Chopper's 100 ATK makes it nearly impossible to trigger its 2000 battle damage effect in realistic gameplay, reducing its practical value to the board. The card functions primarily as a Level 1 Fiend body for Duston archetypes, where it appears as a niche 1-copy material option with clean generic utility. Outside that narrow archetype slot, the card has negligible accessibility and no demonstrated combo lines. Without recorded guides or combo appearances, the damage effect remains speculative and largely inaccessible.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 25 | Appears only in 2 Duston decks from 2022–2023 with no wider archetype adoption or combo starting lines recorded (observed). |
| Combo & Conversion | 15 | No combo evidence supplied; the 100 ATK makes battle destruction unrealistic, so the damage effect is text-only inference with no practical trigger path (inferred). |
| Resource Economy | 20 | Provides no card advantage, search, or refuel; the conditional battle damage is reactive and requires an improbable victory condition (inferred). |
| Effect & Interaction | 8 | Offers no negation, removal, or disruption; the damage is secondary and triggered only by successful battle, which is implausible against typical opponent monsters (inferred). |
| Material Utility | 60 | Level 1 Fiend serves as clean generic material for synchro, link, and fusion plays; the body is usable even when the damage effect is negated (verified). |
| Resilience & Flexibility | 15 | Once played, the card is vulnerable to removal and cannot protect itself; no multi-turn utility or recovery path exists (inferred). |
| Deck-Building Efficiency | 30 | Runs 1 copy in all sampled Duston decks, but the very low ATK/DEF and conditional effect mean it could brick in non-Duston contexts (observed). |
Calculation
Weight profile: Material body / Normal role. Intrinsic ≈ 37, Deck ≈ 35, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Level 1 Fiend body usable as material in multiple summon types
- Clean stat distribution for Level 1 generic material
- Runs efficiently at 1 copy in existing Duston lists
Weaknesses
- 100 ATK makes battle destruction virtually impossible
- Battle damage effect is unrealistic as a win condition or clock
- No archetype support or searcher outside Duston
- Appears only in niche archetype with minimal historical play
- No recorded combo lines or guide mentions
Counters / choke points
- Effect damage negation
- Removal or bounce preventing battle
- Monster effects blocking attacks
Best use
Level 1 Fiend material / Niche tech. Decks: Duston. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: 'If this card destroys an opponent's monster by battle, inflict 2000 damage to your opponent.'; Level 1 Fiend with 100 ATK / 100 DEF; Appears in 2 Duston decks (100% of sample), 1 copy each; No archetype designation
- Observed: All 2 deck appearances are in Duston archetype; Always run at 1 copy in main deck; Appears with Duston support cards and general staples (Ash Blossom, Maxx "C", Diviner of the Herald); Deck data from Oct 2022 – Jan 2023 (outdated)
- Inferred: Level 1 body serves as generic material for synchro, link, and fusion plays; 100 ATK makes triggering battle damage effect impractical; No demonstrated accessibility outside Duston archetype; Function is primarily as niche material option rather than active effect engine; Conditional damage requires unrealistic battle scenario against typical meta monsters
- Data gaps: No combos supplied — combo conversion is text-only inference No guides supplied No banlist token — assumed 3 copies (unlimited) No usage statistics (StatisticsCard) — archetype inclusion % inferred from 2-deck sample only Deck evidence is 2+ years old (Oct 2022 – Jan 2023); no recent play data






